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Godot Scene Preview Drag-and-Drop Support in Rider

JetBrainsAugust 24, 20261m
In a Nutshell

Rider 2026.2 adds drag-and-drop support for Godot scene preview: dragging a node into a script (with Ctrl held) auto-generates the @onready declaration, letting you wire nodes to code in one step. After wiring, you can navigate to methods with Alt+\ and use autocomplete to call methods like rotate. The feature is part of the dotUltimate suite and is demonstrated on a CSG road demo with a DirectionalLight3D.

AI-Generated Notes

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The scene preview feature in Godot is demonstrated using the constructed solid geometry Godot demo, which includes a road primitive. When opening this project in Rider, the main script controlling the demo is accessible. This script is attached to a scene. If the scene preview is not visible like it appears in Godot, users can hit double shift to search for it.

To automatically control the light of a scene, users can drag and drop a node over to a piece of code in the ready method to gain access to its node. An example shows this already completed with the DirectionalLight3D. When using the Ctrl key while dragging the node, similar to Godot functionality, the complete @onready statement is automatically generated.

After creating the @onready statement, users can navigate to the process method using Alt+\ to bring up the file member pop up when using the Visual Studio key map. Autocomplete can then be used within the method in GDScript to locate the variable and call the rotate method.

After implementing the code changes, users can run the project directly from Rider to observe the modifications. This drag and drop feature enables quick connection between code and Godot.

Drag and drop support for scene preview is available in Rider 2026.2. Users can download it along with the rest of the dotUltimate suite.

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