Dad and Son Vibe Code an RPG Game
In a Nutshell
An 8-year-old and AI collaborator build a 2D top-down roguelike RPG where a wizard rescues friends stolen by monsters, using three spells (thunder strike, remote burst, beam of light) and side quests for keys and buffs. The final single boss has high health, multiple attacks, and drops a key to free the friends; death drops items that must be retrieved. The session ends with a playable build featuring cutscenes, a wobbly bridge parkour section, moonberry collection, and character selection with different wizard abilities.
These notes were generated by AI and may contain inaccuracies.
Eddie introduces himself as an eight-year-old with his own YouTube channel. The session uses Hibbit, a chatting app where users build games or quizzes with an AI buddy named Bit. Bit collaborates on game creation based on user instructions.
The game involves rescuing friends stolen by monsters. The player is a wizard on a journey with side quests that provide information or tools to help reach and save the friends. The concept is described as an RPG roguelike.
Two art styles are explored in a throwaway project: pencil art and pixel art. The decision is made to test both before committing to the final game.
Combat uses spells. Defeating enemies or completing side quests can reward new spells. Three spell options are proposed for testing: thunder strike, fireball, and beam of light.
Multiple boss battles are initially considered with four different monsters of increasing difficulty. Each boss drops progressively better loot. On failure, the player respawns and retries the current boss. Items are dropped like in Minecraft and must be retrieved. Later the design shifts to a single strong final boss with high health (500-750) and multiple varied attacks for unpredictability.
Pixel art is selected over pencil art after visual comparison.
Thunder strike jumps between targets when a target is tapped. Fireball acts as a projectile. The beam of light penetrates targets. All are tested in a 3D prototype, but the preference is stated for 2D top-down perspective.
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