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I have to be honest about Fable

Mo BitarJune 15, 202621m
In a Nutshell

Fable (Claude Mythos with extra safeguards) produces unusually coherent, mistake-free code that lets non-experts one-shot complete games in a single pass, generating the striking "inside the model's mind" feeling users report. Yet these demos remain 80 % solutions; the final 20 % of bugs and polish still demands domain expertise the model cannot supply, which is why nothing ships. Mythos is also ruinously expensive—thousands of dollars per demo—and its best capabilities are gated behind export-controlled, strategically rationed compute, so human direction and economic reality will continue to limit what actually reaches production.

AI-Generated Notes

These notes were generated by AI and may contain inaccuracies.

An article on X described Fable with a sense of longing, noting that it had been removed and that people felt something meaningful when using the model. The speaker confirms experiencing this same feeling, describing Fable as a beautiful model. Fable refers to Claude Mythos with additional safeguards that prevent access to security and cybersecurity capabilities.

The speaker had Fable build multiple games. The first was Token Mania, a Factorio-style game where the objective is building an AI lab. Starting with resources on a grid including finite coal and infinite water, the game involves:

  • Building a coal mine on coal deposits
  • Constructing a coal plant
  • Connecting via belts to transfer resources
  • Building a data center that requires power
  • Drawing wires from plant to data center
  • Building a pump and pipes for water
  • Purchasing GPUs and a medium cluster
  • Training a model within the game

All assets were programmatically generated with no actual art.

A second game was created as an ethereal free-floating experience with a peaceful vibe. The player floats in infinite space collecting relics with no specific purpose beyond the experience and music. The game features:

  • A map and directional arrow for navigation
  • Relics to collect
  • Shock waves that disorient the player when contacted, inverting controls

The speaker describes feeling like they were playing inside Fable's mind when experiencing the game. The animations and music created a sense of beauty and longing. The speaker notes this wasn't psychosis and clarifies they will explain why this doesn't represent the death of software engineering.

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