How AI Will Transform Roblox Games into Photorealistic Worlds | CEO David Baszucki
In a Nutshell
Roblox CEO David Baszucki envisions AI transforming Roblox into a photorealistic "holodeck" supporting 10,000-player multiplayer worlds with advanced physics, acoustic simulation, vector-stored history of 13 billion monthly hours, and privacy-compliant NPCs trained as virtual doppelgangers for gaming, social simulation, and coaching. AI will supercharge Roblox Studio via cloud-based generative tools, on-demand 3D upsampling, agentic testing, and procedural assets, enabling creators to build high-fidelity experiences faster while raising quality expectations. Long-term goals include 10% of global gaming (300M DAUs), hybrid AI stacks blending world models with native multiplayer sync, and compounding innovations that endure 20-40 years.
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What proportion of you think your children will have at least one serious relationship with an AI throughout their lifetime? I think zero right now. I don't think we're close to crossing the human AI barrier. But things are changing every day. We have to incorporate that. There's weird universal truths of things that stick around for 40 years and you kind of have to blend them together. If we build Roblox right, it might be the kind of thing that's kicking around in 40 years.
Hi listeners, welcome back to No Priors. Today Allad and I are here with Dave Baszucki, the founder and CEO of Roblox, the 3D immersive world where more than 150 million users come every day to hang out. We talked with Dave about the future of AI and gaming, their investments in AI, how NPCs are going to change and really transform Roblox's studio, one of the largest coding platforms out there, and their 20-year mission to build the holodeck. Welcome, Dave.
Two-step on this one. First, there is a Roblox business plan PowerPoint deck from almost 20 years ago that pretends a new category. One could call it the category of human coexperience. It's got the sizes of a bunch of companies from 20 years ago. So you can see social networking companies, you can see YouTube video, you can see toys, and you can see all of that. What it imagined is really a new category. Some have called it the metaverse. Some have called it the holodeck which is really the ultimate high-fidelity simulation where people can come together and do stuff. Feels like Ready Player One the movie. Exactly. And so we do have that business plan slide. What we had always imagined is if this high fidelity space was backed by physics simulation and reality simulation, you'd be able to do stuff. You'd be able to build a car, put wheels on it, drive it around. You'd be able to go to a birthday party and blow out the candles. You'd be able to chop trees down and make a house of it. That was literally the genesis of Roblox. And here we are 20 years later. There's so much more to do.
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